Here's a review of the new browser-based 3D virtual world.
Google just took a very big leap into virtual worlds with Lively. The news was first covered on TechCrunch.
Pretty interesting move from a search powerhouse! Although on first blush it seems quite distant from their core purpose in life, there are no doubt advertising implications they want to take advantage of. Here's a review of what the launch offering looks like.
Being Google you can just sign in with your Google account. After installing the browser plugin (a few MB) you can choose from a few different style templates for your avatar and have some simple level of customisation for hair, eyebrows etc.
Once done, you're in and can customise your own room, visit and room and "bubble" chat with others. It's all in 3D with animations and pretty smooth with a small number of characters on screen (although it slows down a lot in popular rooms).The graphical quality of avatars is not high polygon, so it's not really trying to compete with Unreal 3 engine offerings or state of the art PC games like Sims 3. And credit to them for going a hardware acceleration approach using DirectX (anyone know if there is OpenGL support for other platforms and mobile??). Much better than taking a software Flash approach.
Some downsides are no MAC or mobile support (for now), no content creation (except for a handful of approved partners)- although with Google Sketch Up no doubt support at least for item creation and likely avatars will come. What will be interesting is how hardwired the avatar customisation is, which today is very simplistic.The lack of content creation tools will mean for the moment IMVU will retain it's title as king of the 3D chat world, with it's impressive catalog and active development community. One big trend though for IMVU to look out for - Lively's ability to embed into other websites... opening up a whole new distributed community approach. This is something hard for IMVU to replicate without being browser based. The largest browser based avatar offering today is Meez, which uses Java and software rendering. They have an accessibility advantage if Java is installed already as well as an existing user base.
Most existing browser avatar communities are 2D or 2.5D, which will really face the end of the road as the 3D market starts to emerge and take over.
This is a big sign for the industry. In 3D space, I’ve got no doubt first generation standalone client-app virtual worlds like SecondLife, There and Hipihi will face tough competition and many will die out as the new breed of browser 3D apps rise up.
In our own case a while back we decided to stop our standalone client development for exactly this reason and move to web browser technology (we’re in alpha). Even though we were building a user base the writing was on the wall even back then and we made the transition early and set to take advantage with our coming launch. And although our target application and graphical quality is very different from Lively, we share common advantages in development.
The plusses for web approach are faster development (especially layout and GUI), ease of content integration to and from other websites, ability to support multiple platforms like MAC, PC, iPhone etc not to mention a hugely reduced barrier to entry for users are undeniable.
Google is very much targeting the masses with this offering.
So who is likely to get a boost from this move?
In my opinion, the targeted browser 3D apps like action games like InstantAction.com (which is really impressing with its "pick up and go" gameplay), Frenzoo for fashion, web MMOs (some really interesting things coming out of Korea), casual games, education etc.. anything with a unique focus, application and graphical style.
Whilst spelling trouble for client plays and 2D web worlds, Lively could be a big catalyst to get a whole new audience into avatars and virtual worlds, which is great for the whole 3D web industry.
What do you think?
6 comments:
Lively's web-based approach makes sense for fast adoption and I agree that 2D is last season's offering. What I don't understand is why a large company like Google has spend so little attention to user interface and level of detail. I think IMVU has done a better job but it's still not great. If both don't improve on this I'm sure a next generation 3D world will fill that gap.
Hey 3d-dude...thanks for the message.
Actually, apart from some annoying sign in bug I encountered a few times this morning (already signed in but it made me try to re-pick an avatar name and got stuck in an endless loop - close and re-open browser to fix) the user interface is not bad, if not stunning.
Avatar and customization menu is fairly easy to access after some experimentation, although other things are less clear - like how to move or trigger animations (right click directly on the avatar - not so intuitive).
And it all slows down painfully in big rooms or with many other avatars - takes forever to load . For small "personal" rooms it's not bad.
For level of detail, it is a bit low, but still quite a cute / cartoon like effect (ala Wii Mii). I think it's not really trying to compete with higher graphical offerings like SecondLife, Frenzoo or Nuriens of the world.
I have just checked out Lively, and it's similar to IMVU.
What I like most is the way that we can place the furniture, so that we can decorate the room in a more creative way.But the numbers of items is far from enough.
btw, can i join Frenzoo's alpha?
I like avatars^^
Yumi,sorry - for now we're in private alpha testing. We'd love to open it up more, but we're not quite ready yet. If you're interested please request to join the alpha at www.frenzoo.com and we'll be in touch. Thx
great review, considering i have been shut out of Lively due to MAC limits..
looking fwd to a MAC version of Frenzoo (i already signed up for alpha last i met you.. :)
Hey Bjorn!
As a virtual world insider I'd love your take on Lively once you get a chance to try it ;)
Re the alpha, I'll be in touch shortly. We have MAC/Safari support, funnily enough our core development is on OS X.
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