I recently viewed a really interesting demo of augmented reality technology in action – and it got me thinking about the possibilities for virtual fashion at retail.
Augmented Reality is the concept of taking a real-life view of the world and layering in computer generated virtual elements, in real-time.
The particular demonstration I saw was from the Mixed Reality project from Polytechnic University. One of their prototypes is a Dancing Game with a 3D avatar projected into the real-world environment, with the avatar reacting to the real-time movements of the wearer of a VR headset equipped with webcam. Step forward, the avatar dances forward, turn to the right, she twists to the right...
Elements of augmented reality, sans clunky VR headsets, are starting to pop up in everyday life, one example being face-tracking webcams where cat whiskers or pirate hats can be added in real time to video chats. Prototypes are also being explored for use in product and interior design industry.
Of the myriad of future possibilities , one that comes to mind is fashion changing room – not just online but in the real-world at retail. This is in interesting idea, where you can take an everyday shopper and let them to wild and "preview" different items – jeans, shoes, T-shirts, accessories with different colors, textures to see how they match, before trying on or custom tailoring the real item.
We’ve already seen a couple of first-gen examples popping up in high tech retail showcase sites, perhaps the most famous example being the Adidas "Virtual Mirror" at their showcase store on Champs Elysees in Paris. Here, shoppers can see their image projected wearing different model of Adidas trainers in real time.
There is no doubt these can add a lot of engagement and buzz at retail, however for the time being remain complex and expensive setups limited to only a handful of locations .
Despite the promise, there are a number of challenges to do this in the real world: advanced image recognition that can recognise different body parts, the need to take into account different angles and postures, adjusting virtual cloth models around wildly different body shapes (it is the real world after all!), managing clothing layering, and animating as the user moves - to mention a few. This contrasts with the online virtual world using avatars, where the challenges are far less and where fashion mix and match is already happening today.
So the bottom line is that it will still be a while before a full body virtual mirror will appear in a shopping center near you. Progress will come, but not quickly as online.
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